Showtime!
Ashes of Gehenna » Devlog
So, tomorrow is the first gaming expo that's going to be happening here where I live. I'm going to have a table set up with a couple of computers to play my game. This is the build that I plan on showing.
I've gotten a LOT accomplished in the past month.
I added a new "defrost" sequence when the player gets out of the virtual tutorial, and some new Augments that unlock when you do.
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I got the kiosks working, so you can actually do some shopping. Also added an actual food item. Nutrient bars aren't 'much' better than "Test Food", but they count. :)
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The first puzzle of the game is officially in the game, and there are at least two possible solutions. I also added some computer content to help guide the player to it.
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I made a few art improvements to some models while I was working on things as well. Like my little bug-dude that was one of the first assets I ever made. He's much more intimidating now. Well, as intimidating as a passive scavenger is likely to be anyway.
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That's about it. Wish me luck. :D
Files
Gehenna-0.007.zip 202 MB
Aug 02, 2018
Get Ashes of Gehenna
Ashes of Gehenna
Status | Prototype |
Author | ErasmusCrowley |
Genre | Survival, Role Playing |
Tags | Crafting, Escape Game, First-Person, FPS, Unity |
More posts
- Almost showtime...Jul 27, 2018
- Moar fixes!Jun 02, 2018
- More tweaks and fixes.May 31, 2018
- Patch log #1!May 23, 2018
- FIRST!May 20, 2018
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