Patch log #1!
So with the first burst of downloads comes the first set of feedback items and bug reports. I squashed the meanest ones, which I'll summarize below.
The plan for the next week is to focus on building out more content. I think I might take another pass at the Strigid (Ash's ship) and see if I can jazz it up a bit more.
* Fixed the Dock B door so it doesn't drop you into the void where you fall forever.
* Fixed the scale of the doors from the landing pads to the research facility.
* Moved the test food in the warehouse area into the bottom dresser drawer, and added more of it.
* Eating food doesn't break after the first food item anymore.
* Turrets don't lose their aggression status on loading the game anymore.
* Added some UI changes to make it obvious when augments have been queued for crafting.
* Elevator buttons have interaction hints now.
* Fixed telekinesis draining energy faster on faster PCs.
* Fixed a typo in the crafting tutorial that said you should use E to download blueprints when it should have said MIDDLE MOUSE CLICK.
* Added an interaction hint to the splash screen on the research facility computer.
* Fixed the shooting tutorial lighting not getting baked before the last build.
* Fixed Ash's arms glowing slightly in the dark when you have your gun drawn. LOL
* Fixed a weird edge case where email body text on computers didn't show up sometimes.
Files
Get Ashes of Gehenna
Ashes of Gehenna
Status | Prototype |
Author | ErasmusCrowley |
Genre | Survival, Role Playing |
Tags | Crafting, Escape Game, First-Person, FPS, Unity |
More posts
- Showtime!Aug 02, 2018
- Almost showtime...Jul 27, 2018
- Moar fixes!Jun 02, 2018
- More tweaks and fixes.May 31, 2018
- FIRST!May 20, 2018
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